Deleting GateShift.Client.Utilities and gateShift.Client.Graphics.Terrain

Removing the libraries for aesthetics.

Id #3080 | Release: None | Updated: Feb 13, 2013 at 10:13 PM by roguepithlit | Created: May 19, 2009 at 2:55 AM by roguepithlit

Session Expirations for Repository Persisted Sessions

Sessions should expire only if there is an Authentication Service available on the platform. The SessionManager should check for expired session tokens during a configurable time by pulling a list ...

Id #2967 | Release: None | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: May 6, 2009 at 10:57 PM by TMYates

Create GameServer Entity Data Layer Provider

Create an IRepositoryProvider for the ADO.NET Entity system

Id #2959 | Release: None | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: May 6, 2009 at 8:41 PM by TMYates

Create Entity IRepository for ClientSession

This will be an ADO.NET Entity repository for all client sessions to be persisted.

Id #2957 | Release: None | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: May 6, 2009 at 5:55 PM by TMYates

Route Packets from ConnectionManager

The ConnectionManager should accept a packet from the SessionManager that includes the original packet and the SessionID to submit. The ConnectionManager should then create a standard WCF ChannelFa...

Id #2915 | Release: Milestone 1 CTP | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: May 1, 2009 at 11:47 PM by TMYates

Route Packets from SessionManager

Add code to the SessionManager to account for services on remote computers. Check the local list of registered packet handlers for any that are not on the current server instance. For any that do n...

Id #2913 | Release: Milestone 1 CTP | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: May 1, 2009 at 10:17 PM by TMYates

Packet Routing ServiceHost

Add a service host for the Packet Routing Interface. Follow the standard WCF configuration to configure bindings and endpoint addresses. Implement the interface methods on the ConnectionManager and...

Id #2903 | Release: Milestone 1 CTP | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: Apr 30, 2009 at 9:59 PM by TMYates

Packet Routing Interface

Create an interface that has 2 methods:   Handle Incoming Packet - Used from Front-End to Back-End to handle incoming client packets Handle Outgoing Packet - Used from Back-End to Front-End to hand...

Id #2902 | Release: Milestone 1 CTP | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: Apr 30, 2009 at 8:47 PM by TMYates

Packet Routing

The Server-to-Server Packet Routing is used for transmitting the packets from the front-end servers to the back-end servers processing the request for Service IDs. This involves a packet being sent...

Id #2901 | Release: Milestone 1 CTP | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: Apr 30, 2009 at 8:32 PM by TMYates

Distributed Services

The Distributed Service Model is the process for creating a mesh of servers that perform specialized calculations for player data. A distributed service allows a service to exist on one or more ser...

Id #2823 | Release: None | Updated: Feb 13, 2013 at 10:13 PM by TMYates | Created: Apr 22, 2009 at 6:12 PM by TMYates